HuntersEpisodeOne Wiki

Welcome to Hunters Episode One

Hunters: Episode One is a Squad Turn Based Strategy Game on iOS devices. Created by Rodeo Games, it was launched on 26th February 2011. Development was started in August 2010, Rodeo Games continue to develop and implement updates and new features.

Hunters is currently available for download on the App Store.

Plot
Set in a Universe where contracts rule, Hunters allows you to build a team of Mercenaries and become the most renowned Bounty Hunters in the Galaxy.

By the end of the 21st century, the human population on Earth was estimated to be over 500 Billion. Governments strained and buckled under the masses. As humankind looked to their leaders for salvation, the world's corporations looked to the stars. Within 20 years, humans had settled on their closest neighbour, Mars.

The year is 2981. As the third millennium nears it's end, mankind has spread through the galaxy like wildfire. Planets are not ruled by governments, but bought by corporations. The ink on a contract is thicker than blood. Money is everything. Groups of mercenaries and hired guns travel through space taking on the dangerous and illegal jobs that corporations deny and cover up.

They are called Hunters.

Key Features

 * Squad Turn Based Strategy Game


 * Complete Contracts to gain Experience and Credits


 * Spend your Credits on new Weapons and Gear


 * Customize and Level Up your Hunters, with Talents


 * New Contracts delivered to your Phone every day

Weapons
Weapons are arguably the most important aspect of Hunters. Without your guns, launchers and of course hammers; you'd be sitting ducks. To read more about different types of weapons and their rules, click here

 Damage - Number of hit points damage that is delivered if hit.

 Critical Hit Chance - Percentage chance to inflict massive damage.

 Accuracy - Percentage chance to hit target.

Armour
Armour is important in the Hunters Universe as not only does it protect your Hunters from damage, but it also affects how fast your Hunters move. Light Armour gives 5 APs, but the least protection. Medium Armour gives 4 APs and average protection. Heavy Armour only gives 3 APs, but allows your Hunter to take a lot of punishment!

Armour Protection - amount of damage points absorbed by armour

Impact Resistance - percentage reduction to impact damage received

Flame Resistance - percentage reduction to flame damage received

Equipment
Once your Hunter gets to Level IV, they'll start to unlock equipment slots. Equipment comes in a lot of forms, from Scanners which show your enemies' location, to extra Armour Plating to give you that extra protection. Read more about Equipment here

Item Qualities
Armor and Weapons in Hunters come in six grades per level. This makes it slightly easier to tell how good a particular weapon is without having to trawl through all the stats. From Best to Worst, the grades are:
 * Experimental004_LevelUp.png
 * Elite
 * Upgraded
 * Standard
 * Worn
 * Rusty

Talents
Once your Hunters reach Level II, they will begin to earn Talent Points. These can be spent in the four Talent Trees. Agility, Strength, Health and Leadership. Hunters gain additional Talent Points at levels V, VI, VIII and X. To learn more about Talents, click here.

Environments
There are currently five environment types in Hunters Episode One. These are Space Station, Desert, Evergreen, Skyscraper and Snowscape. To find out more about Environments, click here

The Ship
Your sanctuary. Your home. Your ship. This is where your Hunters live, your gear is stored and your contracts taken. The Ship is divided into four distinct sections, each with their own purpose. Whilst there is only one ship available in Hunters: Episode One, there are rumours that two or more ships may be available in future releases in the series.



The Bridge
This is where you recieve contracts via the ship's onboard computer. Contracts are available to complete for 24 hours. After that they will disappear and be replaced by five new ones. To learn more about the different types of contracts, click here

Comms
The place where you communicate with the rest of the galaxy. Visit Comms to view achievements, mark your progress on leaderboards or tweak your gameplay options. Hunters supports GameCentre and OpenFeint.

The Armory
View your entire squad and their gear in full detail. The Armory also allows you to customise your Hunters' names and colours. Double tap on a Hunter to access the Detailed Hunter view. To learn more about the Armory, click here

Trade
Weapons, Armor, Equipment and even other Hunters are always floating around on the open market. Stock changes on the hour every hour, so make sure you check back often to get the best deals. Click here for more info on Trade.

The Drop Game
"The Drop Game" is the nickname for the Turn Based Strategy section of Hunters. It refers to the Hunters "dropping in" from their ship to the contract location. All contracts have Primary and Secondary objectives. Primary range from rescuing scientists and artifacts to assassinating leaders and annihilating entire enemy squads. If the Primary objective is not met, the player will fail the contract.

Action Points
The "currency" of battles in Hunters, Acton Points (AP) are used to move, open doors, attack, and use special abilities aquired from certain talents. Each Hunter (negating armor changes) begins with five Action Points each turn. Depending on the type of armor your Hunter wears (light, medium, and heavy), your Hunter's Action Points may decrease. When wearing light or no armor, Hunters have five Action Points; with medium, four; and with heavy armor, three.

Movement
Each square that your Hunter moves requires one Action Point (AP). All squares that a selected Hunter can move into are highlighted in white. Hunters cannot move into the same square as other Hunters or enemies.

Shooting
Shooting requires Action Points, regardless of whether the shot is a hit or miss. Assault Rifles, Submachine Guns, Hammers, Shotguns, and Flamethrowers each cost only one Action Point per shot. Sniper Rifles and Rocket Launchers, being heavy weapons, both require three Action Points to be shot, and therefore can only be shot once per turn. The exception to this is with a Hunter wearing light (or no) armor, and having been trained in certain Talents (Increased Metabolism, Bloodlust, etc.)

Doors
Doors use up one AP. Best to line up outside a door, and use the guy with the least AP to open it, then rush in with high AP, high attack hunters, to clear a room.

Tactics
Keep your team together so that they can concentrate their firepower.

Move slowly when you don't know where the enemy is. Try to leave enough action points for at least two of the team to act as guards so that you don't get surprised - shotguns are good for gurading tight corners while assault rifles and sub-machine guns will give you better cover in more open areas. Since your Hunters can block each other it is important not to move your troops in front of the guards.

When moving through doors make sure that you have enough points so that you can get more than one Hunter through the door, and try not to leave one in the doorway since he will block the space and prevent others from coming through.

Reviews & Press
Hunters currently holds a Metacritic of 86%, and holds multiple awards.

Gaming App of the Day from Kotaku being the finest hour http://kotaku.com/#!5787108/hunters-is-strategy-brewed-especially-for-the-iphone

Rodeo Games themselves have been nominated for two "Develop" awards: The Develop awards took place in July 2011, Rodeo Games lost out to Mojang Productions and their seemingly unstoppable Minecraft!
 * Best New Studio
 * Best Micro Studio

Web Features:

Shacknews: http://www.shacknews.com/article/68131/weekend-confirmed-episode-56

GamesRadar: http://www.gamesradar.com/f/iphoneipad-game-of-the-day-hunters-episode-one-look-out-somebody-bought-a-strategy-rpg-some-guns/a-2011041312248773070

AppWorldToday: http://www.appworldtoday.com/2011/04/hunters-episode-one/

Appgamer: http://appgamer.net/reviews/2011/apr/8/hunters-episode-one/

Botchweed: http://www.stumbleupon.com/su/AG4vo7/botchweed.com/portable/hunters-episode-one-review

148Apps: http://www.148apps.com/reviews/hunters-episode-review/

Kotaku: http://kotaku.com/#!5787108/hunters-is-strategy-brewed-especially-for-the-iphone

TouchGen.net: http://www.touchgen.net/hunters-episode-one-review?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+iphonegamenetwork%2FwlrS+%28TouchGen%29

Industry Gamers: http://www.industrygamers.com/news/xbox-live-arcade-less-developer-friendly-than-apples-app-store/

Eurogamer: http://www.eurogamer.net/articles/2011-03-25-hunters-dev-reveals-triple-a-woes

TouchMyApps: http://www.touchmyapps.com/2011/03/22/hunters-episode-one-in-review/

No DPad: http://nodpad.com/2011/03/20/hunters-episode-one-hd-review-a-quite-enjoyable-tbs/

Gametrailers: http://www.gametrailers.com/video/episode-i-hunters/711869 http://www.gametrailers.com/video/episode-i-hunters/711865 http://www.gametrailers.com/video/episode-i-hunters/711867 Overview: http://www.gametrailers.com/game/hunters/14652

PocketGamer: http://www.pocketgamer.co.uk/r/Various/Hunters/review.asp?c=28334

iPhone Life Magazine: http://www.iphonelife.com/blog/177/hunters-episode-one-hd-review

iPhone RU: http://www.iphones.ru/iNotes/121219

iPhone Strategy Games: http://www.iphonestrategygames.com/entries/reviews/hunters-hd-episode-one

Gamereactor dk: http://www.gamereactor.dk/anmeldelser/83066/Hunters%3A+Episode+One+HD/

ireviewT: http://ireviewt.com/index.php/2011/03/12/hunters-episode-one-review/

Arcade Life: https://arcadelife.wordpress.com/2011/03/09/rodeo-games-interview

Capsule Computers: http://www.capsulecomputers.com.au/2011/03/hunters-episode-one-new-release-for-ios/

Internet Gumshoe: http://www.internetgumshoe.com/news-and-reviews/2011/3/3/hunters-episode-one-hd-review-89.html

Interview: http://www.internetgumshoe.com/news-and-reviews/2011/3/12/interview-with-rodeo-games.html

Arcade Life: http://arcadelife.wordpress.com/2011/02/23/hunters-episode-one-hd-review-ipad/

Preview: http://arcadelife.wordpress.com/2011/02/18/hunters-episode-one-exclusive-hands-on-of-the-full-game/

Pocket Gamer: http://www.pocketgamer.co.uk/r/Various/Hunters/video.asp?c=27670

Preview 2: http://www.pocketgamer.co.uk/r/Various/Hunters/news.asp?c=27918

Preview 3: http://www.pocketgamer.co.uk/r/Various/Hunters/video.asp?c=28193

The Smartphone App Review: http://thesmartphoneappreview.com/2011/02/19/preview-hunters-episode-one-for-iphone-and-ipad-video/

Touch Arcade: http://toucharcade.com/2011/02/22/hunters-episode-one-hands-on-preview/

Games Offline, Games Online: http://www.gamesoffline.info/upcoming-iphone-and-ipod-touch-games/14800

Gamezebo: http://www.gamezebo.com/iphone-games/hunters-episode-one/preview

Preview 02: http://www.gamezebo.com/iphone-games/hunters-episode-one

Review: http://www.gamezebo.com/iphone-games/hunters-episode-one/review

iPad Game Review: http://www.ipadgamereview.com/hunters-episode-one-hands-on-preview.htm

Urse Games: http://www.ursegames.com/news/3694.html

App Spy: http://www.youtube.com/watch?v=QteowqerwXI&feature=player_embedded http://www.appspy.com/hunters-episode-one-review

iFanz!ne: http://ifanzine.com/hunters-episode-one-review

Easter Eggs
Click here for some Easter Eggs (warning, may contain spoilers).

Rodeo Games
Rodeo Games is a team of four games industry professionals who gave up their jobs developing triple A games to bring something new to the iPhone. We're working to bring you titles that gamers can enjoy on the new platform of choice for mobile gaming.

The Future
The future is a bright, if slightly bloody, place for Hunters. Rodeo Games haven't made any official announcements yet, but an Episode Two does appear to be in the works... Let's hope it has a campaign mode and PvP!

Episode Two is now available in the App Store.