Weapons

Weapons are arguably the most important aspect of Hunters. Without your guns, launchers, and of course hammers; you'd be sitting ducks.

There are a variety of different weapon types available to you in Hunters. Each weapon type has it's own strengths and weaknesses and maintaining a good balance of weapon types is key to building a strong and versatile team.

Hammers
The deadliest standard type of weapon in the game; Hammers dish out high damage, but at the cost of range. They only ever hit targets in adjacent tiles.

Shotguns
Short range and high damage; Shotguns only have a range of three tiles, but deal massive damage.

Submachine Guns (SMGs)
Medium range and medium damage; SMGs are versatile support weapons for almost all situations.

Assault Rifles (ARs)
Long range comes at the price of damage; Assault Rifles cover large distances, but do less damage than other weapons. Great for picking off already wounded stragglers.

Sniper Rifles
Extremely long range and damage comes at a price; Sniper Rifles are heavy weapons and therefore cost 3 Action Points (AP) to fire.

Damage Types
Weaponry can do different types of damage, and different armour can be more or less effective at mitigiating damage of different types.

Flamethrowers
When determining the target with a flamethrower, be aware that you will hit and damage all units in its cone of influence. This makes them perfect for attacks down tight corridors, or for taking out enemy units who have formed a line. Note however that friendly fire is possible with your flamethrowers.

Flamethrowers cost twice as many team value points to take on a contract and are also only available to Hunters that are Level II or higher.

Sniper Rifles
Sniper Rifle wielding Hunters suffer accuracy penalties when moving before shooting in the same turn. For example, if you move one tile and then shoot, the Hunter will suffer a significant accuracy penalty. Moving after shooting has no effect.

Sniper Rifles are classed as heavy weapons and take three action points to fire.

Sniper Rifles cost four times as many team value points to take on a contract and are also only available to Hunters that are Level III or higher.

Rocket Launchers
Rocket Launcher missiles have a huge blast radius on impact and can cause a massive amounts of damage if fired at clustered enemy groups. The closer the enemy is to the blast radius the more damage they will receive. Note that friendly fire is possible with rocket launchers. It is also possible for the unit firing the rocket to damage themselves if the rocket is fired too close.

Rocket Launchers are classed as heavy weapons and take three action points to fire.

Rocket Launchers cost four times as many team value points to take on a contract and are also only available to Hunters that are Level III or higher.